The Undoomables is our flagship programme that teaches storytelling, through animation, digital media and gamified learning, to transform nature disconnection, passive awareness and eco-anxiety into optimism, agency, and action.

A relentless stream of bleak stories breeds anxiety, apathy, and passivity. Worse, it leaves little room to imagine a better future.

But the story of the future isn't written. We train the generation who'll create it: The Undoomables - resilient, determined global citizens with a vision and a story for themselves and the world.

PROGRAMMES

The Undoomables graduates the leaders of tomorrow: young people that are more deeply connected with nature, optimistic about the future, and believe they have the agency to act.

The programmes spark awe and intrigue in nature indoors, to foster greater connection outdoors. Through play, gamified learning, and the languages they already speak - animation and games - we teach young people how powerful stories work, and give them the tools to tell their own for a better future.

  • The perfect on-ramp to Animated for Impact, The Spark is an energetic two-hour session that changes how students see storytelling, and their power to wield it. Through film, games, and live discussion, students discover how stories shape the way we think, feel, and act. We explore humanity's relationship with nature, why the stories we've been told about it have failed us, and what a different kind of story could do. Students leave inspired, with new eyes on the media they consume, and the foundations of a story they want to tell for a better world.

    ~2-2.5 hours

  • A high-energy day of gamified learning and play, where students design the next generation of nature characters. Students choose a nature issue they care about, imagine a future where it's been turned around, and create a fictional character who could lead a campaign to inspire that future. They build out the character's mission, personality, voice and look - culminating in a live pitch to the room, and the foundations of a visual pitch deck.

    ~4.5 hours

  • Story Quest turns ideas into action through a full day of gamified learning and play. Students form teams, choose a nature challenge they care about, and develop an original story around it. They visualise a future where the problem is solved, shape it into a narrative, and decide how to bring it to life. The day ends with a live pitch to the room, and the foundations of a visual pitch deck.

    ~4.5 hours

  • This multi-day programme gives students the space to go deeper - developing their visual language, honing their storytelling craft, and building a world concept rooted in nature capable of changing hearts and minds. The course concludes with a regional showcase where students pitch their projects alongside teams from other schools, in front of a live audience of teachers, parents and peers.

    • Offered as either a fully facilitated in-house course, or a click-and-play programme that we train your teachers to deliver.

    • 8-20 x 1.5h units (as part of your curriculum or as after school format)

  • The Undoomables is mapped to IB MYP Global Contexts: environmental responsibility, creative problem-solving, and the role of digital media in shaping the future.

    • A natural launchpad for the MYP Personal Project. Students leave with ideas, skills, and a creative framework - wrapped in a visual pitch deck - that they can take further independently

    • Students shift from passive eco-anxiety to agency and action: a core social-emotional learning outcome

    • The live pitch finale develops communication and public speaking skills. Students present original work, make creative decisions, and defend them in front of a real audience.

    • Perfect for STEAM programmes, sitting at the intersection of science and creative arts

    • Connects to the UN SDGs, offering a clear, demonstrable global citizenship outcome to share with parents and inspectors

  • The Undoomables is designed to meet IB CAS Creativity criteria: documented learning outcomes and built-in reflection prompts, and fits naturally into Cambridge International co-curricular frameworks.

    • A final pitch deck offers a real creative artefact to present to admissions tutors at any university that values original thinking

    • The live pitch finale develops communication and public speaking skills. Students present original work, make creative decisions, and defend them in front of a real audience.

    • A striking addition to a personal statement - tangible evidence of initiative, creative thinking, and engagement with global issues.

    • Builds the future skills universities are seeking: storytelling, systems thinking, creative problem-solving, and communicating complex ideas clearly.

— Benjamin Freud
Head of Upper School & Strategic Lead
Regenerative Education
Green School Bali

  • Character Creator, Story Quest and World Builder: Up to 30 students. Larger groups are possible with additional facilitators - get in touch to discuss.

    The Spark: Up to 200 students. Get in touch if your group is larger.

  • Built around a Challenge Based Learning framework, The Undoomables moves students from awareness to action - and is designed to map naturally across leading international curriculum frameworks.

    International Baccalaureate (IB)

    • MYP & DP — Globalisation and Sustainability

    • Subject Areas — Design, Visual Arts

    • CAS — Creativity, Activity, Service

    • IB Learner Profile — Inquirers, Communicators, Thinkers, Reflective

    Cambridge International

    • Global Perspectives

    • Learner Attributes — Confident, Responsible, Reflective, Innovative

    21st Century Skills

    • Communication · Critical Thinking · Creativity · Collaboration

    The Undoomables fits naturally into:

    • Sustainability or environmental programming, including Earth Day, World Environment Day, and World Oceans Day

    • Media, arts, or sustainability enrichment courses

  • We provide post-course activities, reference media, and practical resources for teachers and students to continue their creative journey, including Curriculum extensions and ideas; Step-by-step teaching guides;⁠ ⁠Inspiring field examples and resources; ⁠Prompt cards to explore difficult topics like climate, the SDGs, and impact

  • The Undoomables is built on a consistent foundation but remains adaptable. We tailor content and activities to your school's specific objectives, ensuring the experience is as relevant and impactful as possible for your students.

  • While The Undoomables is not a technical or career training programme, we find students often become inspired to further explore working with creative media such as film, animation, and gaming.

  • The masterclass uses iPads or similar tablets or laptops. We advise which software and apps are needed well in advance. Hybrid analog-digital options are also available.

  • Class material is proprietary content and unfortunately not free to record. We're happy to discuss ways to capture and celebrate what students create on the day.

  • Pricing varies based on location, format, duration, and class size.  For a detailed quote:

  • We are fully committed to the safety and wellbeing of every young person we work with. We take our duty of care seriously and maintain a safe, respectful, and inclusive environment in every school we visit.

    We work closely with school leadership and staff throughout every visit, operate within each school's own safeguarding and child protection policies, and are happy to discuss any specific requirements in advance.

    For any safeguarding queries, please don't hesitate to get in touch.

  • We currently deliver The Spark, Character Creator and Story Quest programmes in person. Online delivery is available on request.

    Our extended programme, World Builder, is available as either a fully facilitated in-house course, or a click-and-play package of lesson resources that we train your teachers to deliver.

— Zhang Renjie
Deputy Principal, International Division
Wenzhou Foreign Language School